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Games run primarily on music loops. Each piece is composed to cycle during gameplay so it's important to create music that doesn't get monotonous or annoying and has very exact pacing. The use of themes, signature motifs and rhythmic passages needs to be arranged so they remain effective when played over and over. In a film, it's a one-time-through experience. Tracks are scored tightly to picture and each track is crafted to exactly match what's going on on-screen. Scoring in such a precise manner wouldn't be practical in games because of the dynamic environment of gameplay. It can be different each time you revisit a level or area of a game, whereas a film is intended to play one way every time.
Michael Wandmacher
I refuse to buy a PS3 or Xbox for my home for fear that it might ruin my life. I think I would cease to accomplish anything productive, would quickly dispense with all human contact, and would very well end up with a nasty case of arthritis in my over-used digits from constant gameplay.
Beau Willimon
When we go to see comedians or funny movies, they don't address the wall behind them; they face us. This is why a game's first job is to entertain through gameplay and secondarily through humor, drama, or other traditional entertainment devices. The humor has to be a gentleman. I mean, it needs to be squeezed in around the game.
Doug TenNapel
In an online community, there's this kind of social economy between the community members. Some people have status because they make cool skins or that's a good website that's visited a lot, but there's no real gameplay there.
Will Wright