Weird Quotes - page 18
There were times when Robert actually envied his ancestors, who had lived in dark ignorance, before the twenty-first century, and seemed to have spent most of their time making up weird, ornate explanations of the world to fill the yawning gap of their ignorance. Back then, one could believe in anything at all.
Simple, deliciously elegant explanations of human behavior-it apparently never mattered whether they were true or not, as long as they were incanted right. "Party lines" and wonderful conspiracy theories abounded. You could even believe in your own sainthood if you wanted. Nobody was there to show you, with clear experimental proof, that there was no easy answer, no magic bullet, no philosopher's stone. Only simple, boring sanity.
How narrow the Golden Age looked in retrospect.
David Brin
The other, more nebulous, but very strong influence of RPGs was the weird fetish for systematization, the way everything is reduced to "game stats.” If you take something like Cthulhu in Lovecraft, for example, it is completely incomprehensible and beyond all human categorization. But in the game Call of Cthulhu, you see Cthulhu's "strength,” "dexterity,” and so on, carefully expressed numerically. There's something superheroically banalifying about that approach to the fantastic. On one level it misses the point entirely, but I must admit it appeals to me in its application of some weirdly misplaced rigor onto the fantastic: it's a kind of exaggeratedly precise approach to secondary world creation.
China Miéville