V has come to be my last Metal Gear.
It has been an honor and a joy to have been given the opportunity to work on Metal Gear for nearly twenty amazing years.
Tоday's computer graphics, technology, and hardware-compared to those of twenty years ago-have evolved so significantly. As a result, the art that can be created has dramatically changed.
However, the process of conceptualizing and creating a character by understanding their personality, their habits, their backstory, and the role they play-this has fundamentally remained the same. Refining ideas and doing countless sketches over and over are tasks that at times feel formidable and complex. At the same time, they are very fun and gratifying.