I think I realized very early on that you can spend a lot of time constructing a really perfect scene in final draft and just end up throwing it away because you didn't figure out that mathematics of the story first. (Brit Marling)

I think I realized very early on that you can spend a lot of time constructing a really perfect scene in final draft and just end up throwing it away because you didn't figure out that mathematics of the story first.

Brit Marling

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constructing draft early end figure final mathematics perfect scene spend story think throwing time

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