How do we create only games that we actually feel like playing, because we can opt out at any time? In the economic field, at least, the answer is obvious. All of the gratuitous sadism of workplace politics depends on one's inability to say "I quit” and feel no economic consequences. (David Graeber)

How do we create only games that we actually feel like playing, because we can opt out at any time? In the economic field, at least, the answer is obvious. All of the gratuitous sadism of workplace politics depends on one's inability to say "I quit” and feel no economic consequences.

David Graeber

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answer field inability least playing politics quit say time workplace consequences sadism

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